UV Editor

The UV editing window opens from the 'Windows/UV editor' pull down menu. F11 is the hotkey for opening the window.

With this window, you can edit:

Editing UV coordinates of a SDS sphere

The Popup Menu

The popup menu of the UV editor is context sensitive. Below is a picture of the menu when editing a subdivision surface which has two vertex UV channels and two face mapped materials.

The purpose of these menus are described below.

Navigation

The following navigation operations are available:

UV Coordinate Types

NURBS surfaces and trim curves have only one UV channel available. Actually a NURBS surface may not have any UV channel at all, but you can attach and initialize the channel using the pull down menu 'Methods/NURBS mesh/Define UV'. When editing this kind of objects, there is no need to select what to edit in the UV editor.

The situation is more complex when editing a SDS object. This object type not only allows several UV channels mapped to vertices, but also supports face mapped materials which have their own parametrization. Vertex UV channels store one UV value per vertex so that adjacent faces share the same UVs. Shared values make this parametrization type automatically continuous over face boundaries.

A face mapped material stores a private UV value for each vertex per face per material. The advantage is that faces can be torn apart in the UV space. A typical disadvantage is that face mapped materials do not run continuously over face boundaries.


UV Editor Backdrop

The UV editor supports backdrop image drawing. A backdrop is drawn in the following cases:

The contrast of the backdrop can be controlled from the UV view property window. Usually it is necessary to fade the backdrop suitably so that the UV mesh wireframe and handles become better visible over the background.